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Radiant Overgrowth

When I think of something that left a strong impression on me, I usually picture it floating in black, isolated. The parts I remember most are vivid and detailed, while everything around them fades into nothing. Radiant Overgrowth is a visualization of that kind of memory, a virtual echo of a strong thought, where certain details remain sharp while others dissolve. The work runs in real-time, a simulation built in Unity that’s constantly moving and shifting views.

The nine prints come from inside that space. Each one is a rephotograph of a photograph, captured from within the simulation, which itself was built from a 3D scan made with a camera. Pulled out of motion and into material form, they sit somewhere between documentation and residue, reminders of a place that’s both constructed and remembered.

Radiant Overgrowth full model overview
Radiant Overgrowth, Unity3D, custom-built PC, flatscreen TV, 43.5×24.5”, 2024
Radiant Overgrowth (print series), archival inkjet prints from simulation, 10×10” each (framed), 2025

Radiant Overgrowth